![]() (* This can and should be confirmed well before the caravan is due to arrive by pressing D. Site-bisecting features like rivers will limit them to appear on a specific side, if only one side has an accessible path to your Depot. However, they will always arrive at a location with a wagon-navigable path* to the Trade Depot when one is available. (* "Tribute" caravans do not Trade - they simply arrive, drop their tribute off at your depot and leave, no Broker or conversation involved or possible.) Mechanic Movement & Access to Depot Ĭaravans appear to enter the map from a random direction, one which does not necessarily coincide with the relative direction of the originating civilization on the world map, and they may appear from different directions and z-levels each year. Notably, tributes are one of the few ways to obtain evil animals tamed by goblins such as beak dogs for instance.Īs stated above, tributes are also one of the few ways to "contact" another civilization without triggering an outright war and therefore ensure that it will send out regular caravans afterwards, *on top* of the tribute caravans it'll be sending and even if your tribute demand failed. What they bring depends on the civilization's available materials, the site's size and tracked items and so forth, and may range from excessively mundane (like a bunch of average quality clothing) to extremely useful (like exotic animals). You don't have any control over the content of the tribute. Tribute caravans tend to be relatively small, but they are guarded. No actual "trading" or broker is involved, they simply drop off the goods at your depot and then leave, without speaking to any of your dwarves. They usually arrive at the start of a season, and that season can be specified by you (including Winter) at the time of the mission. ![]() If your fortress performs a successful Mission to "demand tribute", whether it be one-time or annual, that site will also send a caravan, once a year. A caravan from the mountainhome and various friendly civilization you are in contact with will visit the fortress on a yearly basis, linked to one season, which is spring for elves, summer for humans, and autumn for dwarves - no race trades in winter by default.Ĭaravans will only show up if that race considers the fortress site both accessible (as denoted on the embark screen) and "worth the effort" (as determined by the tokens in the entity definition), with the exception of dwarves, who always arrive unless they are extinct. Trading caravans are useful for getting supplies not available in the player's fortress area. Merchants and diplomats go insane if they are unable to reach the map edge within 25 days of having finished their business at your fortress for diplomats, this is when they end the meeting and try to leave, and with merchants it's when they've finished packing everything up. Note that if the caravan team or their animals are delayed and prevented from leaving, they will eventually go insane. They may also turn around if they become spooked by wildlife or corpses, ambushed by goblins or any other enemy forces, or if it takes too long to reach the trade depot (though that would require weeks of travel while on the map).Ĭaravans will embark on their journey back exactly one month (28 days) after their arrival, whether they have succeeded in reaching the depot or not. ![]() If caravans are unable to find a path to your trade depot (or if you have not built a depot at all), they will bypass your site. They will appear on the edge of the map and proceed to move towards the trade depot where they will unload their goods. ![]() An arrival of a caravan will trigger an announcement message (at the bottom of your screen) informing you that a caravan has arrived. Merchant caravans often use pack animals and wagons to carry their goods, accompanied by guards for protection. This means you could have multiple caravans in the same season for a given race, possibly at the same time. ![]() Merchant caravans from the Mountainhome and neighboring friendly civilizations will arrive throughout the year, looking to trade, and if you "make contact" with other civilizations by sending a raid to "demand tribute", those civilizations' sites might be convinced to send a caravan of their own afterwards, *on top* of tribute 'caravans' and even if your demand fails. Caravans facilitate the transfer of goods between sites. ![]()
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